on Spore and the gospel

The sadly underwhelming Spore was a 2008 PC game that allowed the player to experience and guide life from the cellular level right up to interstellar civilisation. You’d start off controlling an amoeba-like creature, absorbing nutrients and running away from larger micro-organisms; then progress to controlling a creature as it hunts for food and dodges predators; then a tribe, then a nation as it warred with its rivals; and finally you’d be planning space missions as your planet-state collected precious cargo or exotic life forms from other star systems.

At every single level of play there was something to worry about. Neutralising a source of worry at one stage merely opened up a new horizon of worry: achieving a large enough size on the microbial levels merely meant you’d now have to worry about finding more food (and running from larger predators) to stay alive; achieving safety from predators in a tribe merely meant worrying about other tribes, then other cities, and finally other planets. Achieving what you wanted at each stage did nothing to take away the worry and the challenge.

That’s what (supposedly) made the game work, made it playable as a game. And rather depressingly this is the game we are in everyday. Continue reading “on Spore and the gospel”

on who we are and what we do

A while ago I uploaded a video I made onto social media, a speed drawing of a Turkish Janissary soldier. Most of the views were (unsurprisingly) from Turkish viewers, and while the vast, vast majority appreciated it, and were touchingly… touched by the interest I showed in their history, one incident did stick in my mind: one Turkish viewer, a complete stranger over the internet, was so incensed by what I’d drawn that he felt justified cussing me out – me, a complete stranger over the internet – because he felt mortally offended by a silly line drawing, which in the words of another viewer, ‘looks like shit.’ Continue reading “on who we are and what we do”

on craftsmanship

Too late in life I’ve discovered: I’m a craftsman.

By trade I’m a teacher, and though (on most days) I’d call myself a pretty good one, I’ve recently found that what makes me feel good is not teaching, but making things. Producing tangible things – my latest pet project is carving on rubber slabs with lino knives. I started small, but I am getting better at it everyday. I can see it. As I said, tangible. I also produce educational videos, digital art, which is… less… tangible.

This is what occupies my weekends these days. Only just a couple of months ago my weekends would be exclusively for recharging – my Monday to Friday would be so balls-to-the-wall that if I didn’t sleep all day Saturday and Sunday, I’d start feeling physically ill. Church became an exalted burden. Continue reading “on craftsmanship”

on believing in God

Disney’s Aladdin is flawed in a lot of ways – the cheesy story, the sometimes comically inappropriate racism (though to be fair things were a bit different in the 90s) – but in lots of ways it’s a great movie.

One line has always stuck in my head though: when Aladdin (or Prince Ali at this point) invites Princess Jasmine for a magic carpet ride, he asks her “do you trust me?”

That line for me holds a lot of theological water when we think about our faith. At times we’ve made it all a bit hard to understand, or we’ve made ‘believing in God’ a mark of faith without really defining what said belief means. What does believing in God mean? Believing he exists? Believing he wants the best for me? But I think at the heart of that concept and of our faith is that same, simple question.

Do you trust me? Continue reading “on believing in God”

on filling the earth and subduing it

In my last post I talked about the research I did for a talk on evolution. Now while it was a very humbling experience it also made one thing clear: our origins matter. Not just in the sense of physically how we were created/how we evolved, but also the very way we think about it, how we approach it, the assumptions and ideas we bring to the table without even knowing it. When approaching evolution and creationism a naturalistic mindset rules out any talk of the supernatural, while a dogmatic mindset rules out any deviation from Genesis 1. Origins matter, because they often determine your conclusions. Continue reading “on filling the earth and subduing it”

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